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Action
across different time zones, behind the scenes politics, and enough loop-the-loops
to make you dizzy. Yes welcome to the crazy world of 'Time Pilot'.
Time Pilot 'attract mode' The
game was designed by Yoshika Okamoto...who I hear you say? Well he went on to design Street
Fighter, Final Fight, 1942, and Gyruss, good on anyone's CV I am sure you'll agree. The
manufacturer for Time Pilot was Konami and the game was released in 1982.
Zone 2 sees you re-materialize in 1940 slap bang in the middle of W.W.II. However, the U.S.A was not involved in the war until 1941 if my memory serves and those bombers do look a lot like B52's, but hey we are time traveling and things get screwed around ... right! American, Nazi, Japanese whoever they are shoot first, ask questions later. This stage is slightly harder, as you would expect, but you can still zip around the screen and have a good old shoot fest as the planes offer little resistance. The enemy planes shoot and drop bombs at you but nothing you can't handle. Formations offer bonuses of 2,000 points as in Zone 1. Bombers afford you 1,500 points.
Time Pilot Time Zone 1940 Having zapped the Nazis or whoever it's supposed to represent its through the time-portal again and smack bang into the middle of Vietnam in 1970. Helicopters with heat seeking missiles sees that you do a different jig on screen to avoid being hit from now on. The game gets harder from here onwards so be warned.
Time
Pilot Time Zone 1970 Having dispatched the bad guys in 'Nam' its forward through time to urm.. 1982. Which war exactly.....? hell I don't know, and in 1982 I didn't ask any questions either. Wherever we are it's jets just like ours that we are up against, and this time with more ferocious homing missiles than before. A continual circular motion on the joystick worked best here and you can forget about hanging around collecting points, it's too darn hard.
Time Pilot Time Zone 1982 Mission completed and we zap into the future, well its the past now really, but it was the future then, back in the past if you see what I mean. Time travel is complicated don't you know. 2001 and we are fighting UFO's, obviously from space, as we now have an asteroid filled space backdrop to fight in, although we still seem to be in our 1982 jet fighter, presumably refitted for deep space. Anyway, you blast the UFO's, blowup the mother ship for 3,000 points and can still be back home in time for tea and Doctor Who on the TV if you play well.
Time
Pilot Time Zone 2001 Tips
& Tricks: Concentrate on collecting the parachutists for maximum points. The first is worth 1,000 points and the value increases by 1,000 points until the maximum value of 5,000 points is reached. From that point on all parachutists are worth 5,000 points on that level. Homing missiles can be lost by maneuvering them off the screen. Once off the edge of the screen they do not reappear. On
the 1940 stage NEVER EVER touch the fire button, eventually parachutists start
appearing, try to collect them without firing a shot. If you can survive the
fighters without shooting and collect the parachutes the stage will go on
forever... points heaven. Those lazy, hazy gaming days were truly some of my favourite from the past. Now of course the Pizza Parlour has turned into a Domino's Pizza shop and is just another sad example of tragic 21st century globalisation, the pizzas are crap and the games are all gone. If I
could have one wish it would be this; that I was the Time Pilot and I could zap
back through some time-portal, back to 1982 and the Pizza Parlour, hitch my
bike up and drop a credit or two in Time Pilot and waste a few more hours
of my life playing one of my favourite games.
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