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PacMan, Mr Do, Donkey
Kong they are all heroes in their own right, but what about the real heroes, the
heroes who gave us our heroes. I'm talking about the godfathers of creation
who took part in creating the rich and lavish pixel environment in which we
play out our fantasies of yesteryear and indeed of today.
Such luminaries as Eugene Jarvis the Big Daddy of Williams, Nolan Bushnell
the driving force behind Atari, Steve Russell the inventor of 'Space War'
and not forgetting Ralph Baer who wrote the first TV video game 'Chase'.
Of course where there are heroes there are always unfortunately villains, villains such as
Todd Frye the designer of Atari's appalling 1981 PacMan port, rushed out
in 4 months just in time for Christmas and for which he was reputedly paid
a million dollars, a paycheck which he cockily stapled to his office door.
In this feature lets take an in depth look into the weird and wonderful world of the Video Game
Heroes and Villains.
Hero No 1. - Eugene
Jarvis
Now I make no apology for setting out my stall here, Eugene Jarvis is God.
He is the number one Classic Gaming Hero in my book. Just look at all the evidence:
Defender, Robotron, Stargate, Narc, Smash TV, The Crusi'N Series etc. Now
that lot would look seriously good on anyone's CV.
Jarvis was born in 1955 in California and the first game he ever played was chess.
Later at the University of California, (Berkeley) Jarvis cut his teeth programming
on mainframes. But nestling in the basement at Berkeley was Steve Russell's
'Space War' on which Jarvis got his first taste of computer gaming.
During his last days at Berkeley he was interviewed by Atari, but crucially
never heard back. Instead he was hired by Hewlett Packard but became quickly bored, and lets face it who wouldn't, he quit after 3 days into a 6 year
project (the rebel coming out in him). That same fateful day Atari finally
called him back. A few years were spent programming pinball games at Atari
but the division eventually failed and Jarvis got picked up by Williams in
Chicago.
Jarvis bored with Pinball machines wanted to try making a new fangled Video
Game. Together with Steve Ritchie a concept was hatched for 'Defender'.
This
was 1980 and the eventual game of Defender went on to be a smash hit becoming
one of the highest grossing video games of all time. At the height of his
success Jarvis left Williams and created Vid Kidz with Larry DeMar
in 1981.
After 4 months the fruits
of this partnership produced 'Stargate' or 'Defender 2' as it was sometimes
known. This game was sold to Williams.
Jarvis's next game was 'Robotron 2084' believed by many, myself included to
be the Greatest Video Game of all time. The game was again produced by Williams.
Jarvis and Williams were becoming synonymous with each other. The video game
crash of 1983 hit Williams hard and Jarvis left Vid Kidz. He continued however
to make games including 'Narc' (1989) and 'Smash TV' (1990) as well as the
Crusi'N Series of games.
What made Jarvis's games different to anything else out there at the time were their fiendish
difficulty level, simple but dynamic graphics, subplots to the game play and
great sound fx's. Who can forget the Particle Explosions created by Sam
Dicker on the Defender team or indeed the sound when a credit is dropped into the money box of the Defender cabinet.
Innovative as well as beautifully crafted many milestones in gaming came from
Jarvis's ideas.
Defender gave the player an expansive universe with a sense of speed created
by the scrolling of the screen. It was one of the first games to have activity
which could be monitored happening off screen thus creating the feeling of
a living happening world.
Many of Jarvis's games have the same theme running through them, 'Survival'.
According to Jarvis it is our strongest instinct, stronger than food, sex,
or our lust for money. This taps into the raw energy and adrenaline you get
when naturally excited.
Another common theme in all Jarvis's games is the sense of relentless danger.
The odds are always stacked against you as wave after wave of aliens swamp
you, but there is always a lifeline to be found somewhere. Robotron especially
gave you a feeling of being cornered and trapped as if you were making a last
stand.
Many of these traits that appeared in all of Jarvis's games have been forgotten
amongst the fantastical graphics and so called advanced game play of today's
games. But the simplicity and 2D graphics were the key to why Jarvis's games
will be remembered for decades to come unlike so many Playstation 2 offerings
today.
To add to his accolades Jarvis recently picked up the Game Developers Choice
Award for Lifetime Achievement, an honour bestowed by the International Game
Developers Association (IGDA) at its fifth annual ceremony held in San Francisco.
I have spent more credits on Jarvis's creations than any other form of video
game.
Eugene we bow before your greatness, you truly are a gaming God!
Hero No 2. - Nolan
Busnell
In the early 1970's Nolan Bushnell built one of the very first Video Games
together with Ted Dabney, the game was called 'Computer Space'. Computer
Space was never a great success as it was over complicated for simple pick
up and play by a public still unaccustomed to video games.
A year later in 1972 Nolan formed Atari with Ted Dabney. Determined to get
a commercial success Nolan used his experience gained on Computer Space
and in collaboration with Al Alcorn he went onto create 'Pong'.
Pong became a worldwide
sensation. Learning from the original mistake, Bushnell wanted a game that
was so simple that no one could be intimidated by it. Hence, the brief but accurate instructions:
"Avoid Missing Ball For High Score."
In 1974 Bushnell and Atari created a home version of Pong which went on to
be one of the hottest gifts for Christmas. On a wave of success Bushnell and
Atari went onto release the now famous Atari 2600, possibly the most famous
Home Console of all time!
Basically Nolan Bushnell can be regarded as the father of the Video Games
revolution. In 1977 he sold Atari to Time Warner. He went onto eventually
form Chuck E. Cheese a famous American chain of video game fuelled restaurants.
From creator of the first coin operated game to co-founder of Atari, Bushnells
credentials are unsurpassed in the annals of gaming history.
Hero No 3. - Steve
Jobs
Now I use an Apple Mac, I make my living using one, and lets face it we all
have an iPod. But before Jobs founded the now famous Apple Mac Brand based
in Cupertino he was a pioneer of the gaming world.
In 1972 Steve Jobs became Atari employee number 40. As games came down from
the development labs, Jobs task was to refine their design. While at Atari Jobs sneaks his
friend Steve Wozniak into the building after hours to spend time playing some of the
games. After becoming hooked on the games Woz decides to design his own version of Pong.
In 1976 Nolan Bushnell offers the young Jobs some serious money if he can
put together the hardware for Breakout!, another variant of Pong, designed by
the Atari founder himself. Jobs utilises Woz secretly to do the engineering and finishes
the game on schedule.
The game is a success for Atari although Woz gets short changed on the reward
money by Jobs ever the entrepreneur. Later Jobs would approach Bushnell with his idea
for a computer that Atari could produce, but Bushnell turns it down. Disillusioned
Jobs moves on to form Apple with Woz although his idea was eventually demo'd at Al Alcorns
house.
Who knows what Jobs might have gone onto create in the world of video games.
Looking at his innovation at Apple we can only drool at what might have been
for gamers! Of course with the advent of the iPod Touch and iPhone coupled with the App Store at Apple Jobs may still go on to become the great saviour of Video Games.
Some other unsung Hero's
Jay Fenton makes Video Game History with his 1981 coin-op Gorf.
Dave Nutting & Tom McHugh responsible became for the western redesign of Taito's
Gunfight.
Ed Logg the legendary Atari designer of (Asteroids and Gauntlet).
Dona Bailey the first woman to co-design an arcade video game (Centipede).
Hero No 4. - Toru Iwatani
One game and greatness can be assured. That is of course is when the game is called PacMan!
Toru is the mad creator of the yellow peril. Love it or hate it you cannot
avoid PacMan and all the rip-offs and sequels that have followed.
Toru though
thought outside of the proverbial box, when everyone else was producing one
shoot-em up after another. His game went onto become the first mass market
game, it appealed to girls, grannies everyone in fact who previously would
not have been seen dead playing a video game. Innovative and bold at the same time
Toru Iwatani!
Hero No 5. - Shigeru
Miyamoto
No list of heroes is complete without Mr Miyamoto. Designer of Donkey Kong
the first multi-screened game with different levels. Donkey Kong is the game
that also introduces Jumpman, who went onto become possibly the biggest selling
Video Game character of all time...Mario! Miyamoto went on to become the chief
game designer for Nintendo of Japan creating such hits as Super Mario Kart!
& Super Mario Bros! etc. His work is still innovative and the driving force
behind the Japanese resurgence in the Video Game world, and ultimately their domination of todays video
game markets! Villains!
Villains don't deserve much space in print or indeed on the screen, so just a few lines about the
bad boys of gaming... Atari for their policy of refusing to give credit to the authors of their
best selling games.
Howard Scott Warshaw for his ill fated E.T.: The Extra-Terrestrial.
Avalon Hill, CommaVid, Tigervision, Wizard Video Games and Xonox
for creating crap home console games contributing to the Video game crash
of 1983-84.
Mystique for releasing 'Custer's Revenge' depicting a rape scene of
a native tied to a post, plus generally crap games for the Atari 2600.
Todd Frye as previously mentioned for programming Atari's appalling
1981 PacMan port.
Every Movie license title ever (well with very few exceptions anyway).
and finally......
anyone that says video games cause aggressive behaviour...right!!!
or I'll rip your head off!